Course Description
Is a great story, nice graphics and engaging gameplay enough to formulate a good game? Not at all! Well-designed characters are also an integral part of it. Our [course_title] course is all about creating versatile vector characters with Inkspace. This course introduces simple and fast methods to prepare any character for animation.
If you have a basic knowledge of Inkspace, you can opt for this course. Inkspace is a versatile vector tool which helps to design characters in an easier and faster way. This [course_title] course will give a clear understanding of this free software and you’ll learn how to design a game character with this tool from scratch. From teaching you the theory of character design to the techniques of animating your characters, this course will familiarise you with the 6 step character design method.
What you’ll learn
- Create 2d game characters with Inkscape
- Evaluate the final character design
- Prepare the character for animation
Requirements
- You need a computer with Inkscape installed.
- You will need a pencil and paper for sketching!
- You need to have a basic knowledge of Inkscape! This is not a beginner course!
Who this course is for:
- Do you need a unique character for your new game? This course is for you!
- This course is for developers who want to create versatile vector game characters
- This course is NOT for you if you are an absolute beginner with Inkscape!
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Introduction00:02:00
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Warming up create a sword and a shield00:07:00
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What makes a good character00:06:00
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My proven character design process00:05:00
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Get inspired!00:05:00
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The importance of sketching00:03:00
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Color theory in character design00:07:00
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Character proportion basics00:05:00
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Robot character blueprint00:12:00
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Animation in Inkscape – Part 1.00:07:00
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Animation in Inkscape – Part 2.00:10:00
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Ninja character blueprint00:16:00
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Skeleton warrior character blueprint00:12:00
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RPG warrior character blueprint – Part 1.00:13:00
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RPG warrior character blueprint – Part 2.00:13:00
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RPG warrior character blueprint – Part 3.00:17:00
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Modular character00:05:00
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